AI Insights · Timothy · July 2022
Top 5 Boxing Games on iOS in Lithuania: Q2 2022 Performance
Discover the performance trends of the top 5 boxing games on iOS in Lithuania during Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 boxing games on iOS in Lithuania showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at each app's metrics:
EA SPORTS™ UFC® 2 by Electronic Arts had an interesting quarter. Weekly revenue fluctuated, peaking at $43 in mid-April and experiencing another notable increase to $28 in mid-May. Downloads saw a downward trend, starting at 218 in late March and dropping to 68 by the end of June. Active users also declined from 584 in late March to 404 by the end of the quarter.
Real Boxing 2 from Vivid Games S.A. showed a steady revenue with a significant spike in the last week of June reaching $24. Downloads were inconsistent, with a notable peak of 54 in the first week of April but generally remained low. Active users saw a substantial increase in early April to 86 but then generally hovered around low numbers for the rest of the quarter.
Boxing Star: Real Boxing Fight by THUMBAGE had varied revenue, peaking at $24 in late March and seeing another high of $21 in early May. Downloads spiked to 64 in early May but were otherwise minimal. Active users data showed a peak of 70 in early May but no subsequent data was available.
Punch Club from tinyBuild LLC had modest revenue, with a peak of $17 in early April. There were no downloads or active users data available for this period.
Finally, Real Boxing: KO Fight Club, also by Vivid Games S.A., maintained a steady but low revenue throughout the quarter, peaking at $7 multiple times. Downloads were negligible, with only one download recorded in mid-May and no active users data available.
For more detailed insights and further data, you can visit Sensor Tower.